Creating a Loading Screen in Unity

Loading screens play a crucial role in enhancing the user experience of a Unity game or application. They provide feedback to users during loading processes, preventing frustration and keeping them engaged. In this guide, we'll walk through the process of creating a simple loading screen in Unity, complete with code examples.

Step 1: Designing the Loading Screen UI

Start by creating a new UI canvas for the loading screen. You can use Unity's built-in UI tools to design a simple and visually appealing loading screen. Include elements such as a loading spinner or progress bar to give users a clear indication of the loading progress.

Step 2: Scripting the Loading Logic

Create a new C# script to handle the loading logic. This script will be responsible for loading the desired scene or content while updating the UI to reflect the progress. Below is a basic example:

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class LoadingScreen : MonoBehaviour
{
    public Slider loadingSlider; // Reference to the UI slider for progress
    public Text loadingText;    // Reference to the UI text for progress percentage

    public string sceneToLoad;  // Name of the scene to load

    void Start()
    {
        // Start the loading process in a coroutine to allow UI updates
        StartCoroutine(LoadSceneAsync());
    }

    IEnumerator LoadSceneAsync()
    {
        AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(sceneToLoad);

        while (!asyncOperation.isDone)
        {
            float progress = Mathf.Clamp01(asyncOperation.progress / 0.9f); // Normalize progress

            // Update UI elements
            loadingSlider.value = progress;
            loadingText.text = $"Loading: {Mathf.Round(progress * 100)}%";

            yield return null; // Wait for the next frame
        }
    }
}

Step 3: Implementing the Loading Screen

Attach the script to a GameObject in the scene and assign the loading UI elements and the scene name to the script's variables through the Unity Editor.

Step 4: Testing the Loading Screen

Run your scene and observe the loading screen in action. The loading slider and text should be updated, providing visual feedback on the loading progress.

Step 5: Customizing for Your Project

Feel free to customize the loading screen to fit your project's needs. You can add animations, change colors, or include additional information on the screen.

Conclusion

By following these steps and incorporating the provided code example, you can easily integrate a loading screen into your Unity project, creating a smoother and more enjoyable user experience.

Links
Unity 6