Creating a Simple Grass Shader in Unity

This tutorial will guide you through the process of creating a basic grass shader in Unity. Grass shaders are commonly used in game development to simulate the appearance of grass on various surfaces, such as terrain or foliage.

Step 1: Create a new Shader

In Unity, go to the Assets folder in your project.

Right-click and choose Create -> Shader -> Standard Surface Shader.

Step 2: Rename and Open the Shader

Rename the shader to something like GrassShader.

Double-click the shader to open it in your preferred code editor.

Step 3: Define Shader Properties

At the top of the shader code, define any properties you want to expose for customization. For example:

Properties {
    _MainTex ("Texture", 2D) = "white" {}
    _Color ("Color", Color) = (1,1,1,1)
}

Step 4: Declare Shader Inputs

Declare the input structures for vertex and fragment shaders:

struct appdata {
    float4 vertex : POSITION;
    float2 uv : TEXCOORD0;
};

struct v2f {
    float2 uv : TEXCOORD0;
    float4 vertex : SV_POSITION;
};

Step 5: Vertex Shader

Write the vertex shader to transform vertices and pass data to the fragment shader:

v2f vert (appdata v) {
    v2f o;
    o.vertex = UnityObjectToClipPos(v.vertex);
    o.uv = v.uv;
    return o;
}

Step 6: Fragment Shader

Write the fragment shader to calculate the final color of each pixel:

fixed4 frag (v2f i) : SV_Target {
    // Sample the texture
    fixed4 col = tex2D(_MainTex, i.uv);
    
    // Apply color tint
    col *= _Color;
    
    return col;
}

Step 7: Set up Rendering Properties

Add tags at the top of the shader code to specify the render queue and render type:

Tags {
    "Queue" = "Transparent"
    "RenderType" = "Transparent"
}

Step 8: Save and Apply Shader

Save the shader file.

Go back to Unity and select the material you want to apply the grass shader to.

In the material inspector, assign the shader to the material.

Step 9: Tweak and Customize

Play around with the shader properties you defined earlier to achieve the desired grass effect.

You can adjust colors, textures, and other parameters to make the grass look more realistic or stylized.

Step 10: Apply to Grass Objects

Apply the material with the grass shader to your grass objects in the scene.

Conclusion

You've created a basic grass shader in Unity. Experiment with different settings and techniques to achieve the look you want for your grass.

Links
Unity 6