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In video games and specifically in Unity, almost all aspects are controlled by Scripts and Components.
- Scripts are blocks of code, written in C#
- Components are Unity's built-in elements, such as BoxCollider, Camera, MeshRenderer, etc.
To use Scripts and Components, they need to be attached to an active GameObject.
Attach a Script
To attach a script to a GameObject use the methods below:
Method 1: Drag & drop the script from the Project view directly to the GameObject:
Method 2: Select GameObject, then drag & drop the script to the Inspector view:
Method 3: Select GameObject, then in the Inspector view click "Add Component":
Attach a Component
To attach a Component to a GameObject use the methods below:
Method 1: Select GameObject, then in Inspector view click "Add Component":
Method 2: Select GameObject, then click the "Component" menu: