Building Multiplayer Networked Games in Unity

Creating multiplayer networked games in Unity can be both exciting and challenging. However, with the right guidance and understanding of networking concepts, you can easily develop engaging multiplayer experiences. In this tutorial, we'll walk through the process of setting up a simple multiplayer game using Unity's built-in networking features.

Step 1: Setting Up Unity

First, make sure you have Unity installed on your system. You can download the latest version from the Unity website. Once installed, create a new Unity project and set it up for 2D or 3D development, depending on your game's requirements.

Step 2: Importing Unity Networking Package

Unity provides a built-in networking solution called UNet (Unity Networking). To use UNet, you need to import the Networking package into your project. Navigate to 'Window' -> 'Package Manager', search for "Multiplayer HLAPI", and click Install.

Step 3: Creating the Game Scene

Design your game scene by adding sprites, 3D models, and other assets as needed. Ensure that your scene is set up with all the elements required for gameplay, such as player characters, obstacles, and collectibles.

Step 4: Setting Up Network Manager

Create an empty GameObject in your scene and add the "NetworkManager" component to it. This component manages the network connections and spawns player objects. Customize the NetworkManager settings according to your game requirements, such as maximum connections, player prefab, and network address.

using UnityEngine;
using UnityEngine.Networking;

public class CustomNetworkManager : NetworkManager
{
    public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
    {
        GameObject player = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity);
        NetworkServer.AddPlayerForConnection(conn, player, playerControllerId);
    }
}

Step 5: Creating Player Prefab

Create a prefab for your player character with the necessary components attached, such as 'Rigidbody', 'Collider', and 'NetworkIdentity'. Ensure that the 'NetworkIdentity' component is set to "Local Player Authority" for the player prefab.

Step 6: Syncing Player Movement

To synchronize player movement across the network, create a script that handles player movement and network synchronization. Attach this script to the player prefab.

using UnityEngine;
using UnityEngine.Networking;

public class PlayerController : NetworkBehaviour
{
    public float speed = 5f;

    void Update()
    {
        if (!isLocalPlayer)
            return;

        float horizontalInput = Input.GetAxis("Horizontal");
        float verticalInput = Input.GetAxis("Vertical");

        Vector3 movement = new Vector3(horizontalInput, 0f, verticalInput) * speed * Time.deltaTime;
        transform.Translate(movement);
    }

    public override void OnStartLocalPlayer()
    {
        GetComponent<MeshRenderer>().material.color = Color.blue;
    }
}

Step 7: Testing Multiplayer

Run the game in Unity Editor and test the multiplayer functionality by running multiple instances of the game. Connect them together and observe how player movement and actions are synchronized across the network.

Step 8: Building and Deployment

Once you've tested your multiplayer game thoroughly, build it for your target platform(s) and deploy it to the appropriate stores or distribution channels.

Conclusion

You've successfully created a multiplayer networked game in Unity. Remember, this tutorial covers the basics, and there's much more you can explore and implement to enhance your multiplayer experience, such as synchronization of game state, implementing game modes, and handling network latency. Keep experimenting and learning to create even more engaging multiplayer games.

Suggested Articles
Make a Multiplayer Game in Unity using PUN 2
Multiplayer Data Compression and Bit Manipulation
Make a Multiplayer Car Game with PUN 2
Unity Adding Multiplayer Chat to the PUN 2 Rooms
Sync Rigidbodies Over Network Using PUN 2
Photon Network (Classic) Beginner's Guide
Unity Online Leaderboard Tutorial