Mouse Look Script for Unity
The script below enables mouse-driven rotation movement with options to control the X-axis, Y-axis, or both concurrently. Ideal for creating immersive character controls or dynamic camera perspectives in Unity projects. Customize sensitivity and rotation constraints to tailor the experience to your specific needs.
Steps
- Create a new script, name it 'SC_MouseLook', then paste the code below inside it.
'SC_MouseLook.cs'
using UnityEngine;
public class SC_MouseLook : MonoBehaviour
{
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
public RotationAxes axes = RotationAxes.MouseXAndY;
public float sensitivityX = 15F;
public float sensitivityY = 15F;
public float minimumX = -360F;
public float maximumX = 360F;
public float minimumY = -60F;
public float maximumY = 60F;
float rotationY = 0F;
void Update()
{
if (axes == RotationAxes.MouseXAndY)
{
float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
}
else if (axes == RotationAxes.MouseX)
{
transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
}
else
{
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
}
}
void Start()
{
// Make the rigid body not change rotation
if (GetComponent<Rigidbody>())
GetComponent<Rigidbody>().freezeRotation = true;
}
}
- Attach the 'SC_MouseLook' script to your GameObject or Camera in Unity.
- Choose rotation axes ("MouseXAndY", "MouseX", or "MouseY") in the Inspector.
- Fine-tune mouse sensitivity with "sensitivityX" and "sensitivityY" parameters.
- Optionally, set rotation constraints using "minimumX", "maximumX", "minimumY", and "maximumY".
- Customize other parameters based on your project requirements.
- Enter Play mode to test and observe the mouse-driven camera movement.
- Adjust sensitivity and rotation constraints for desired behavior.
- Integrate the GameObject with 'SC_MouseLook' into your larger Unity project.